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The Headmaster

The Headmaster

Developer: Altos and Herdone Version: 0.15.3.1 Public

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The Headmaster review

Master School Discipline and Quests in This Immersive VN

Ever stepped into a role where you’re not just running a school, but reshaping it through bold discipline? That’s ‘The Headmaster’—a gripping visual novel where you play the new headmaster at an elite academy for young women over eighteen. I remember my first playthrough; the thrill of passing strict rules and watching fear turn to submission hooked me instantly. This game blends deep storytelling, choice-driven quests, and intense interactions. Whether you’re maximizing discipline points or unlocking steamy scenes, this guide shares my personal strategies to dominate the game. Dive in to transform chaos into order, one punishment at a time.

How to Dominate as The Headmaster from Day One?

Let’s be honest—walking into your new office in The Headmaster game for the first time is overwhelming. 🏫 You’re handed absolute authority, a stack of broken rules, and a school full of girls testing your limits. On my first day, I tried to be a reasonable authority figure. Big mistake. The disobedience was rampant, my influence was zero, and I quickly realized that in this world, headmaster punishments aren’t just an option; they’re the core mechanic you must master to progress. This chapter is your survival guide, blending my hard-earned lessons with the actionable steps you need to dominate from day one.

Unlocking Your First Punishments and Main Quests

Your first morning is a crash course in power. You’ll be prompted to pass an initial set of school rules. This is NOT the time for leniency. I learned this the hard way. I passed softer rules, thinking I’d build rapport. All I built was chaos. 📜 My advice? Activate every punishment rule you can, especially the one allowing for active discipline after class. This unlocks the essential tool of summoning girls to your office for private corrections.

This directly ties into your first main quest walkthrough: ‘A Man’s Work.’ This quest is your tutorial for the game’s core loop. It will trigger on a weekday after school. Here’s exactly what I did to complete it:

  • The Trigger: After the final bell, a cutscene introduces Miss Potts, the stern athletics teacher. She requests your presence in her classroom to discuss a student, Faye.
  • The Demonstration: Head to the classroom. You’ll witness a unique “aerobics” demonstration. Miss Potts is evaluating your reaction and your philosophy on discipline. This is a key relationship moment.
  • The Evening Session: Miss Potts visits your apartment that night for what she calls “training.” This is your hands-on tutorial. She will guide you through a sequence: instructing her to remove her clothes, administering a physical correction, and then using your hands and mouth to bring her to a finish. Pay close attention! Her feedback teaches you about pacing, control, and reading a subject’s responses.
  • The Reward: Successfully completing this training grants you crucial Influence Points with Miss Potts and solidifies the dominant dynamic central to The Headmaster game.

This quest isn’t just a story; it’s the blueprint. The mechanics you use here—command, physical discipline, and sensual control—are the same tools you’ll use on students. Completing it confidently unlocks further narrative branches and solidifies your authority.

Building Influence with Staff Like Miss Potts

Miss Potts isn’t just a teacher; she’s your most important ally and a gateway to mastering the game’s systems. Her training sessions are critical for unlocking new abilities and dialogue options. Gaining her trust is like levelling up your character. 🤝

From my playthrough, I focused on agreeing with her strict philosophy and demonstrating a firm hand during our sessions. Every successful interaction grants Influence, which you can later spend to unlock perks, like more efficient ways to manage student stats or new punishment options. Think of her as your trainer: the more you prove your dedication to her methods, the more tools she gives you.

A major part of your power comes from understanding the outcomes of your actions. When you start summoning students for headmaster punishments, you’re balancing two key meters: Fear and Submission. Push too hard toward fear, and you risk triggering a safe word, ending the session in failure. Nurture submission, and you gain long-term compliance and stat improvements. Here’s a breakdown I wish I had on my first day:

Action Type Fear Gain Submission Gain Safe Word Risk Influence Potential
Verbal Insults & Threats High Low Medium Low
Light Physical Discipline (Spank) Medium Medium Low Medium
Uniform Inspection & Adjustment Low High Very Low High
Invasive Touching & Photography Very High Medium/High Very High Medium

This discipline points guide logic is perfectly illustrated when dealing with a primary target like Claire. So, how to punish Claire effectively? My strategy was to max her fear meter without breaking her. Start with harsh verbal commands and a firm slap to establish dominance. Then, immediately pivot to a prolonged uniform inspection—making her adjust her clothing, pose, and then carefully escalating to tearing items. This mixture builds fear but also begins to build submission. Groping and taking photos are high-risk, high-reward actions; save them for when her submission meter is already rising, or you’ll trigger the safe word. The goal is a terrified but compliant student who won’t report you.

Navigating the Morality System and Choices

This is where The Headmaster game gets deeply interesting. 🧠 You’re constantly making choices that shape your headmaster’s identity. The game presents a morality system where your character genuinely believes his harsh methods are for the girls’ own good, preparing them for a tough world. You can choose to lean into this “principled” path, being severe but always framing it as necessary education.

Or, you can compromise that principle for personal gratification. The choice is yours, and the game remembers. For example, early on, you might intervene in an incident involving Priti. A “principled” choice might involve a private, severe correction focused on lesson-learning. A “compromised” choice might be a public humiliation that boosts your notoriety but damages her grades and your popularity.

My first time, I tried to ride the middle. It failed. I ended up with middling stats and triggered a bad ending sequence because my school’s overall grades and discipline were a mess. The second time, I stuck to my guns and saw submission skyrocket. I focused on the principle, and it created a more manageable, if terrified, student body. Your choices in quests and random events will nudge you toward one ending or another. Always check your School Management Screen—it’s your report card. Keep an eye on the core stats: Academic Performance, Discipline Level, and School Popularity. Let any one fall too far, and you’ll face consequences.

Pro Tip: Never forget to check the Recycle Bin in your office every single day. 🗑️ Seriously! Students discard notes and quest items in there, and some of the most important quest triggers and clues are found in the trash. It’s the weirdest and most essential daily routine in the game.

Your daily routine as the new headmaster should be: Morning Office Work -> School Hallway Patrol -> Afternoon Punishment Sessions -> Evening Apartment Events. Manage your energy, focus on building influence with staff like Miss Potts, and always have a plan for which student you’re targeting next. Follow this Headmaster day one tips framework, and you’ll transform from a confused newcomer into the absolute authority the school demands. Now, get out there and restore order.

Mastering ‘The Headmaster’ transformed my gaming nights into epic power plays, from strict rule-passing to unlocking hidden staff quests. You’ve got the tools now—dive back in, experiment with morality choices, and watch your academy thrive under your command. Share your wildest endings in the comments; what’s your go-to punishment strategy? Grab the latest version and start reforming today—your perfect playthrough awaits.

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